From the FAQ: https://www.galciv3.com/game/faq

Q: Why don’t you support DirectX 9?
A: DirectX 10 and 11 allow us to easily have multiple threads touch the graphics card simultaneously. This results in much higher-quality font rendering, makes it a lot easier to support advanced UI scaling, and makes the game less CPU-bound which will be important for giving the artificial intelligence engine more processing power to execute VCSS’s (Very Complex Strategy Simulations). As with the decision to be 64-bit, it allows us to create a better game for the majority of players that already meet the requirements.


From the Game History: https://www.galciv3.com/databanks/game-history/galciv-3

Due to the expected longevity of Galactic Civilizations III, the new engine is strictly 64-bit and DirectX 11. This is to allow the game to continue to be improved and expanded well into the future.


So, will DirectX 10 be supported or not? I have a DirectX 11 card, so I'm not too worried but for those among us with DirectX 10 cards, this is an important question, I'd imagine.


Comments (Page 2)
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on Oct 27, 2013

well, DX9 may be no longer supported by the company that made it, but I assure you that most games still does support it. My guess is hell yes it will be supported.

 

on Oct 27, 2013

Tyrantissar
My guess is hell yes it will be supported.

Brad has already stated DX9 will not be supported in GalCiv III

They have written a brand new 64bit DirectX 10/11 3D engine.

As far as GalCiv III is concerned, DX9 is dead.

on Oct 27, 2013

Tyrantissar

well, DX9 may be no longer supported by the company that made it, but I assure you that most games still does support it. My guess is hell yes it will be supported.

 

They say it won't be. They also say they're making the game 64 bit only, which rules out XP.

DX9 support is dying a very rapid death in the industry as XP dies off and now 64 bit PC hardware based consoles appear. If you're making a PS4/Xbox One game, it's going to be aimed at x64 with 8GB of RAM and what is functionally DX11 graphics.

Take a look at what's coming out this year, and DX9 is not everywhere. By this time next year it won't exist for any serious game.

on Oct 27, 2013

Brad has launched Oxide, a new graphics initiative, they just went live. As far as GalCiv III is concerned, DX9 is dead - not happening, will not get past first base even by co-incidence. DX9 is wholly incompatible with the new Nitrous Graphics Engine that's been launched by Oxide,

Brad's new 3d engine, Nitrous, is a generational step change in graphics. DX9 could handle three point lights in games, Nitrous handles tens of thousands using all available graphics GPU / CPU Core hardware.  My guess is GalCiv III will end up a Flagship Game for the new Nitrous Engine, because with Brad heading up Nitrous - and already having Intel, AMD, and Nvidia backing it so publicly - there is no way is GalCiv III being released in 12-18months time without Nitrous at its Core, the latter is inconceivable.

Its a massive step change. Its not mere graphical jiggery pokey using new smoke and mirrors - its a generational level change in graphics that's going to be massive .......

https://forums.galciv3.com/449374/page/2/#3410954 - look at reply #29 from Brad.

on Oct 27, 2013

My guess is GalCiv III will end up a Flagship Game for the new Nitrous Engine

GalCiv 3 doesn't use Nitrous. Frogboy already said so in the very thread you linked.

 

 

on Oct 28, 2013

Still would like an official statement from Stardock on this.

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