I've been playing GalCiv2 again while waiting for the Alpha of #3. And there's one retarded bit of behaviour from the AI that stands out to me, it always has.

 

I'm on a map with the Drengin and Altarians at normal intelligence and some others that don't matter for this story.

The Alterians have a starbase (resource harvesting) in Drengin space. Then the Drengin declare war and send over a ship or fleet to the Alterian starbase. They park it next to the starbase and destroy it.

The Altarians start sending constructors to the resource to reclaim it and to reinforce the starbase. However, everytime a constructor builds the starbase, the Drengin ship or fleet, destroys it. And this goes on FOREVER!!!

At NO point does the Altarian AI think; "Wait a minute! The Drengin keep destroying my starbase. Sending over constructors is not working and a waste of money. Perhaps I should stop sending constructors and first get rid of that enemy ship or fleet BEFORE I send in another constructor!"

 

So my point is, I hope this kind of retarded behaviour isn't present in GalCiv3.

Feel free to post any other retarded AI behaviour from GalCiv2 you do not want to see in GalCiv3.


Comments (Page 2)
2 Pages1 2 
on Nov 08, 2013

I know, it's just that typically I tend to find that it's a while before they get around to it.

I guess I forgot about the bonus on the tech.

on Nov 08, 2013

MarvinKosh
The Altarians have a late-game building (the Dark Energy Lab) which gives them a significant bonus to Weapons.  This effectively cancels out the penalty.  But you're right, until they build it they're at a significant disadvantage.

That's why, when you're setting up a galaxy with Altarians, you should always have a race in the mix which shares their alignment so that they can use their Super Organiser ability.

That was another exploitable AI flaw - they never considered alliances or super organizer when declaring war. If the Altarians were pretty weak and the Torians were very strong, you could pay other races to attack the Altarians and let the Torians declare war on the aggressors.

on Nov 08, 2013

NitroX infinity

This behaviour might disappear at higher intelligence levels but the point is, it's retarded behaviour at a normal level. That just doesn't make sense.

 

The AI in GalCiv II scales in that it's not fully active until you play at a certain difficulty level, and "normal" isn't it.  It's either tough or challenging.  It's weird, since you might THINK normal would equate to normal AI, but it's a few bumps higher to fully activate it.

 

The AI still may do some questionable things since, this may shock you, no AI is perfect or as good as a human, but when you play with the AI below it's full capacity it makes more mistakes - by design.

 

I think it's a pretty slick setup for AI because for one, it's nice that the different races have some different behaviors instead of fighting a bunch of AI clones, and for two, no matter how good YOU are as a player you're going to make a mistake here and there, so an AI that makes mistakes sometimes is playing more like a player, and that's cool to me.

 

 

2 Pages1 2